Biography for the character
The worlds are countless and each is unique. None other than the master can tell how it is his world unique. Take an interest, is there any thread that your character will lead? Find out who you have to face or where everything will start. Ask what happened recently and strongly influenced the present. A good master will give you clues to make it easier to join and start the path of your character.
Do not let the past interfere with the present. Creating a character, you can write a whole trilogy about him, making him a great hero, but this can pull you back in the adventure that you will start with the master. This does not mean that the character could not be a great hero or a powerful wizard before, just let something begin in his life or continue at a time when do not be afraid to be a beginner.
To comprehend all the subtleties of the world and the mechanic during the game with his character may be no less fun and interesting. This is not necessarily social affiliation, class, race or something else. This is a small detail from which everything will grow! Think about what you want!? The master tried to throw ideas for a long time, but the creator was increasingly lost in huge streams of information.
You may not know what weapons you will use, but you can be sure that you will fascinate the beautiful ladies in the buzz or bring down a pillar of fire on enemies. When you understood the concept of the character and pulled a class, archetype and so on to him, it is important to understand what made it like that? Why does he do this as he does? He went that he just enjoys how the world dies in the fire?
Or the sinfulness and injustice of this world do not leave him a choice and the only way to cleanse - is this purification by fire? Or maybe this is his curse and the only thing he can do is to direct the power of fire to those who deserve such a punishment? Nothing appears from nothing. Your creation is an adventure that will survive more than one battle ... But where does such a force come from?
Is he a weapon master or a talented caster? Where did he learn this? What had to go to find such skills? For example, I became a warrior that owns all types of weapons and armor. My excerpt and dexterity allow me to be effective with any club that will fall by the arm. But where did I learn this? In war! I saw all shit and knew for a long time that it is important not weapons, but how effectively you can apply it.
And now, each counterclaim no longer wondered where such power in my hands was. Everyone saw a veteran hardened in the battles and understood his incredible craving for beer, which he flooded the bitterness of losses. None of us are alone. Think about a couple of characters that are important for your creation. Let it be the best friend, colleague, first love, mother or the worst enemy.
Give the master a couple of non -game characters whose participation will involve you even more. No need to think over everything, just a couple of details, so that it is easier to understand what it is and where it might be. For example, you saw how the city guard drags it to hang on the area of the next scoundrel, but you are not interested in it, because you have penetrated the city secretly and now you do not need excess attention to fulfill the most important mission ...
However, having looked closely, you understand that this is your nonsense younger brother, that in the next one got involved in some kind of incomprehensible adventure. And now, the situation is already accepting a completely different turn: to save a loved one and put everything in jeopardy or to see with their own eyes as he is executed on the fun of the crowd.
There are no normal. Come up with your creation of a small strangeness or flaw that will make it a little more unique. Such an insignificant, at first glance, the detail can lead to where you did not expect to get at all. There is always a reason. Why is your character participating in a campaign? What does he need? He just wants to earn money? Or is it something more? Personal motives or ordinary work?
Understanding this will always help to play deeper and protect against banal walking with a tail behind the Sopartians. Remember that the master is also a person. If you want to describe the history of your creation by the artistic language, so that the readers feel the entire intensity of passions and all the pain of the character, then do not stop in any case. But remember, the more the text will be, the more difficult the master will be tracking behind his details and subtleties.
You do not want a character’s friend, a one -eyed pirate, unexpectedly turn out to be a cyclop, although you did not describe him at all on the oh page of your biography. Try to fit everything into the page or two, and if suddenly it turned out more, then do not be too lazy to make additional information for the master, where only the facts duplicate the most important points. Alive, is on the wanted list, the current location is unknown.
During the last meeting, Staina saved him from the gallows, which earned a lot of problems and very angry at his brother, but it will be still glad to see him.Bottom line: even if you write by a pair of sentences on the above advice, you will already have a bad biography that will help you and the master more deeply introduce the character into the world and start playing.